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About Me

I am an interactive media project manager who empowers teams through collaboration, communication, and organization. At Warner Bros. Discovery, I helped shape production roadmaps, develop content strategies, and enhance user experiences. With a background in project management, product management, and experience design, I bring creative ideas to life across multiple platforms.

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Notable Games

AEW: Figure Fighters

As a Game Specialist at Warner, I supported the lead producer in keeping the team on track to meet deliverables, working closely with animation teams while helping plan updates and manage live ops.

Blocklete Golf

With Warner, I managed updates for a mobile game, worked with the bug team to triage and prioritize issues from crashes to minor visual issues, and boosted player engagement.

Deep Siege

For our capstone, I led a multidisciplinary team as producer for a 6 month project, overseeing improving our development process while also managing publishing and marketing.

Get Low, Grandpa!

At MassDigi, I worked with a 12-person team to reach goals, collaborating closely with the 2D art team to create new animations and obstacles for an endless runner mobile game.

Documentation

Additional Projects

B/R Play

At Warner Bros., I worked with the Web3 team to organize goals and helped the team double game deployment while contributing to new concepts and features.

Parabellum: Artifacts of War

Worked at an indie startup, where I managed the Atlassian backend for a 20-person team and helped the studio director reach the Steam publish goal for PAX.

Nun Shall Pass

Worked on a six-person team with tight turnaround times, helping programmers efficiently test and push new VR software while managing task tracking and resources.

Wormy: To The Moon

As club president at NEIT's annual game jam, I helped organize the event and worked closely with the audio and design teams to complete our game, earning first place.

Certifications

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