James Taubman Portfolio

About Me
I am an interactive media project manager who empowers teams through collaboration, communication, and organization. At Warner Bros. Discovery, I helped shape production roadmaps, develop content strategies, and enhance user experiences. With a background in project management, product management, and experience design, I bring creative ideas to life across multiple platforms.
Notable Games
AEW: Figure Fighters
As a Game Specialist at Warner, I supported the lead producer in keeping the team on track to meet deliverables, working closely with animation teams while helping plan updates and manage live ops.

Blocklete Golf

With Warner, I managed updates for a mobile game, worked with the bug team to triage and prioritize issues from crashes to minor visual issues, and boosted player engagement.

Ravenous Sky
Managed an environmental storytelling game from blue sky through alpha while improving workflow processes as Producer for a 26-person team preparing for a Steam launch in Fall 2026.

Deep Siege
For our capstone, I led a multidisciplinary team as producer for a 6 month project, overseeing improving our development process while also managing publishing and marketing.
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Additional Projects
Get Low, Grandpa!
At MassDigi, I worked with a 12-person team to reach goals, collaborating closely with the 2D art team to create new animations and obstacles for an endless runner mobile game.


B/R Play
At Warner Bros., I worked with the Web3 team to organize goals and helped the team double game deployment while contributing to new concepts and features.

Parabellum: Artifacts of War
Worked at an indie startup, where I managed the Atlassian backend for a 20-person team and helped the studio director reach the Steam publish goal for PAX.

Nun Shall Pass
Worked on a six-person team with tight turnaround times, helping programmers efficiently test and push new VR software while managing task tracking and resources.
Certifications


