James Taubman Portfolio

About Me
I am a video game producer who empowers teams through collaboration, communication, and organization. At Warner Bros. Discovery, I shaped production roadmaps, developed content strategies, and enhanced player experiences. With a background in project management, product management, and game design, I consistently bring creative ideas to life across multiple platforms.
Notable Games

AEW: Figure Fighters
As a Game Specialist at Warner, I was responsible for planning updates, fixing bugs, and live operations.

Blocklete Golf
With Warner, I managed updates for a mobile game, delivered bug fixes, and boosted player engagement.

Deep Siege
For our capstone, I led a 5-person team as producer in 26 weeks, also managing publishing & marketing.
Documentation






Additional Projects

B/R Play
At Warner Bros., I created game concepts for upcoming Web3 content and added features to existing games.

Parabellum: Artifacts of War
Worked at an indie startup, where I managed the project, gray-boxed levels, and created 3D building models

Nun Shall Pass
Worked on a six-person team managing a VR melee game, handling task tracking and resource allocation.

Wormy: To The Moon
At NEIT's annual game jam, I worked in a team to design, program, and create audio assets.
Certifications






