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About Me

I am a video game producer who empowers teams through collaboration, communication, and organization. At Warner Bros. Discovery, I shaped production roadmaps, developed content strategies, and enhanced player experiences. With a background in project management, product management, and game design, I consistently bring creative ideas to life across multiple platforms.

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Notable Games

AEW: Figure Fighters

As a Game Specialist at Warner, I was responsible for planning updates, fixing bugs, and live operations.

Blocklete Golf

With Warner, I managed updates for a mobile game, delivered bug fixes, and boosted player engagement.

Deep Siege

For our capstone, I led a 5-person team as producer in 26 weeks, also managing publishing & marketing.

Get Low, Grandpa!

At MassDigi, while helping reach team goals, I used various tools to improve an endless runner, mobile game. 

Documentation

Additional Projects

B/R Play

At Warner Bros., I created game concepts for upcoming Web3 content and added features to existing games.

Parabellum: Artifacts of War

Worked at an indie startup, where I managed the project, gray-boxed levels, and created 3D building models

Nun Shall Pass

Worked on a six-person team managing a VR melee game, handling task tracking and resource allocation.

Wormy: To The Moon

At NEIT's annual game jam, I worked in a team to design, program, and create audio assets.

Certifications

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