top of page
ProPic2.png

About Me

I am a video game producer dedicated to empowering teams through collaboration, communication, and organization. As a Growth & Innovation Specialist at Warner Bros. Discovery, I help shape production roadmaps, develop content strategies, and enhance user experiences. With a background in project management, game design, and programming, I bring creative ideas to life across various platforms.

  • Email
  • phone2
  • LinkedIn

Notable Games

AEW: Figure Fighters

As a Game Specialist at Warner, I am responsible for project planning updates, fixing bugs, and live operations.

Deep Siege

For our capstone, I led a 5-person team as producer in 20 weeks, also managing publishing & marketing.

Blocklete Golf

With Warner, I manage updates for this mobile game, delivering bug fixes and boosting engagement.

Get Low, Grandpa!

At MassDigi, while helping reach team goals, I used various tools to improve an endless runner, mobile game. 

Documentation

Additional Projects

B/R Play

At Warner Bros., I create game concepts for upcoming Web3 content and add features to current games.

Parabellum: Artifacts of War

Worked at an indie startup, where I managed the project, gray-boxed levels, and created 3D building models

Yomi Puff

Developed a 2D arcade game in Unity for a capstone project, handling programming, audio, and level design.

Wormy: To The Moon

At NEIT's annual game jam, I worked in a team to design, program, and create audio assets.

Certifications

bottom of page